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Members: 1,063
Threads: 935
Posts: 7,098
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» Online Users: 110 |
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| Most users ever online was 516, 05-01-2009 at 05:18 PM. |
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RidgeSide |
Feb 07, 2010 - 1:56 AM - by x DREAM 76 x
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Quote:
Originally Posted by rifte gifle
Introduction/Brief History
Asset is a gametype with an idea that's gone through much change. It started off when I (rifte gifle) tried to introduce an ODST style of gameplay into Halo 3, using the map Protocol. It started off as an infection variant in which 3-4 people (ODST) would fight against wave after wave of covenant. ODST had 1000% damage resistance, starting weapons SMG and magnum. Didn't play as well as you'd expect it to. Shortly after, I changed it to VIP in an attempt to try a new approach towards this. At first, the VIP was a spartan, and although it seemed to play a bit better than the infection version, it just didn't seem right. Shortly after, a Vergil variant was introduced after a friend (16ExplodingCars) commented on how Protocol resembled much like one of the levels in Halo 3: ODST and how there should be a way to make the VIP Vergil. After much testing and gametype editing, I realized that this was
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3 Replies | 4 Views
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Iambic |
Jan 25, 2010 - 6:20 PM - by x DREAM 76 x
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Backstory
Iambic started out as a small structure in the center of the crypt in the middle of the summer. That structure is now what you see as top red. That structure was then extended to what is now the main blue room (blue start). After that, the project was abandoned for a good month. Then one day in early August, I was going through my list of Sandbox maps on my hard drive and found a project titled "secret 068". I loaded it up and, realizing how much potential it had, worked on the map for a few hours. After that, I felt obliged to finish it because I had gotten so far in the map. Over the course of the next few weeks, I did just that. Then, in early September, I finished the beta version of the map, and thus began the testing. Testing lasted around a month and a half, during which time Iambic went through many changes regarding the layout of the map, lines of sight, spawns, weapon layout, and even aesthetics. The one major change to the layout of the map that was made was the addition of the tunnel that connects green with bottom red.
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1 Reply | 2 Views
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Glaciate |
Dec 29, 2009 - 8:23 AM - by x DREAM 76 x
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Glaciate is my newest racetrack made in Sandbox's skybubble.
It is my first track in a while... my first since Cyanide.
It features four turns, a small hill, and a strange transition
that you may have never seen before.
The track is very smooth and relatively small,
but I have included aesthetics that I have never included in my racetracks.
I hope you enjoy!





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5 Replies | 6 Views
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Shark Tank |
Dec 21, 2009 - 5:19 PM - by x DREAM 76 x
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Shark Tank
Created By: x DREAM 76 x
Recommended Players: 8-16
Gametype Supported: Swordfish
The beach has recently been overwhelmed with a pesky presence of vicious sharks! The locals don't feel safe anymore swimming in the shallow waters. An elite, tactical fisherman has been called for the job! This fisherman by trade, is use to the cold barren sea. He packs some heat for big jobs such as this..
Swim, slice & shoot your way to victory! This new underwater theme game is my latest creation forged on Longshore. Basically I was experimenting with under water physics, and came up with the idea for this new infection game!
I had to build a sub floor just deep enough to house the Shark Tank. The map was fun to make and took me two days to forge. I just want to thank the party that helped me test the game variant. I like the way the game came out and it will make for a nice edition to your custom library. I hope you enjoy the game. Comments & suggestions are welcomed. Thanks & stay out of the water!


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2 Replies | 3 Views
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